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1. Ishtar Nerf: 10->5% per level damage for sentry drones - in Player Features and Ideas Discussion [original thread]
I do not agree. To keep sentry drones alive means to be around to scoop them back so mobility is pratically null. If you use heavies the enemy can easily shoot them down. Ishtar drones are in line with gallente ship philosophy. More DPS than other...
- by Jta Grl - at 2014.03.28 12:18:00
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2. Eve Chess Set - in EVE General Discussion [original thread]
Xe'Cara'eos wrote: Lidia Caderu wrote: Jta Grl wrote: Lidia Caderu wrote: PLEX @ 700kk CHECKMATE freeplayfags I made that happen. You're welcome, CCP. Just irony sorry, I don't get it.... It's a 3 player chess match. I call it ...
- by Jta Grl - at 2014.03.27 23:55:00
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3. Eve Chess Set - in EVE General Discussion [original thread]
Lidia Caderu wrote: PLEX @ 700kk CHECKMATE freeplayfags I made that happen. You're welcome, CCP.
- by Jta Grl - at 2014.03.27 16:43:00
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4. Change CCP Dating Format. - in Player Features and Ideas Discussion [original thread]
2 pages on a thread about calendar representation... and I tought I was a nerd.
- by Jta Grl - at 2014.03.07 21:03:00
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5. Lets talk about...gas - in Science and Industry [original thread]
Add more items that require gas to produce.
- by Jta Grl - at 2014.02.28 18:15:00
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6. Call signs - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Jta Grl wrote: I believe what the OP wants is basically an option to give yourself a small Title that shows up as a surname. I do support it, with some restrictions. I think that the character can't be allowed to change it m...
- by Jta Grl - at 2014.02.27 20:48:00
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7. Call signs - in Player Features and Ideas Discussion [original thread]
I believe what the OP wants is basically an option to give yourself a small Title that shows up as a surname. I do support it, with some restrictions. I think that the character can't be allowed to change it more than once a month, for example.
- by Jta Grl - at 2014.02.27 11:15:00
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8. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Mu-Shi Ai wrote: Jta Grl wrote: How can you tell a forum poster is not lying about something just like a in-game player is? You can't. Easy. Cross-check the information you've been given with forum posts about the same topic. Also, this i...
- by Jta Grl - at 2014.02.26 15:47:00
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9. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Mu-Shi Ai wrote: Jta Grl wrote: If players knew there is a possibility of the order not being filled when they sell the item to it they would buy overpriced items with conscience of the risk. This is not like a double isk scam. New market pl...
- by Jta Grl - at 2014.02.26 14:47:00
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10. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
In other words, ppl who fall for Margin Trading scams are trusting solely on the game mechanics, wich fails to deliever proper information to them.
- by Jta Grl - at 2014.02.26 13:59:00
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11. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Mu-Shi Ai wrote: Jta Grl wrote: That makes no sense. The only reason ppl buy those overpriced items is because they see a buy order in the market they can fill, only it is a Margin Trading order. I personally never fell for this scam, so I...
- by Jta Grl - at 2014.02.26 13:54:00
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12. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
Mu-Shi Ai wrote: Jta Grl wrote: IMO Margin Trading is bad right now because new market players have no way of knowing such mechanic exists before they try to fill an order. I haven't played the tutorials for some time, but I also don't belie...
- by Jta Grl - at 2014.02.26 12:59:00
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13. Call signs - in Player Features and Ideas Discussion [original thread]
The idea isn't about changing names, it's about giving a character another way to identify it. This is not the same as a Title. Titles are names given by another person for specific reasons. Much like nicknames in RL. A callsign is something you a...
- by Jta Grl - at 2014.02.25 22:53:00
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14. Call signs - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Katherine Raven wrote: The title system would allow you to have a callsign, your title could be "Goose." Or you could name all your ships "Call me 'Goose'" As to the person talking about EULA violation and problems k...
- by Jta Grl - at 2014.02.25 20:48:00
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15. Call signs - in Player Features and Ideas Discussion [original thread]
I like this idea. It could chill the "let me change my toons name for Plex" threads a bit.
- by Jta Grl - at 2014.02.25 17:27:00
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16. Sticky:Feedback Request - Margin trading and accurate market UI - in Player Features and Ideas Discussion [original thread]
I know most of the posters on this thread now are discussing the matter more for the sake of discussion than anything else. Nonetheless I'd like to add my opinion. IMO Margin Trading is bad right now because new market players have no way of know...
- by Jta Grl - at 2014.02.25 17:18:00
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17. Rattlesnake Ideas... - in Player Features and Ideas Discussion [original thread]
Boughan Maroon wrote: So, someone at CCP has mentioned that the Rattlesnake (one of the best looking ships IMHO), is not quite in line with the other Pirate Faction battleships. They all seem so distinct. I honestly can't tell what is the "l...
- by Jta Grl - at 2014.02.21 17:45:00
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18. being realistic is nice every once in a while - in Player Features and Ideas Discussion [original thread]
But back to the subject, blueprint mechanics is indeed a little ****** up on the realism side. Take research for example: You have a Brutix BPO you want to improve. You take it to a lab where scientists analyze it so they can figure out how the sh...
- by Jta Grl - at 2014.02.21 11:52:00
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19. being realistic is nice every once in a while - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: In theory, you are updating your clone every time you dock, and over time at regular intervals. The death scan is just to update a reletively small amount of data. This is why you have to be at a clone facility to install o...
- by Jta Grl - at 2014.02.21 11:37:00
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20. being realistic is nice every once in a while - in Player Features and Ideas Discussion [original thread]
Lady Areola Fappington wrote: I'll throw out a lore reason, as for why blueprints can't be sent via the EVE communication network. It's just too much data. Building something as complex as a spaceship from the starting point of "piles of miner...
- by Jta Grl - at 2014.02.20 12:27:00
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